3D Modeling - Project 2: Theme Scene-based Modeling

26.6.2024 - 10.7.2024 / Week 10 - Week 12
Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media
3D Modeling
Project 2


INDEX:

1. Lectures
2. Project 2: Theme Scene-based Modeling
3. Feedbacks 
4. Reflection


LECTURES

Week 10 / 26.6.2024 

This week, we are going to try to model a character. 


Character Sheet

Body: Cylinder (16 sides) + Cube 

Lower part of body:
Cube > Subdivide (Lvl 2) > Apply modify > Delete half


Body
Head: Extrude + Proportional Editing


Head

Pants, Arms and Legs: Cylinder (8 sides) + Cube (Subdivision Lvl 1)


Pants, Arms, Legs

Mirrorring:
Set Origin > Origin to 3D Cursor > Apply Modifier > Mirror



INSTRUCTIONS 

Project 2: Theme Scene-based Modeling

In this project, we are required to model a scene based environment on the provided themed concept using various techniques we have learned. The final output will be in a diorama or isometric composition. Similarly, we have to search for references or blueprint before we start to model as our guide. After modeling, we should apply the right material and texture to give its appearance. Lastly, we have to set the lighting and render the final output using ‘Eevee’ or ‘Cycle’ as the rendering engine.

Requirements:

  • Output size: 1280 x 720 
  • Format: .png
  • Rendering engine: Eevee or Cycles
References

Before starting to model the scene, I first searched for some inspirations on what scenes should I model as I have no idea at all. I went to Pinterest to find for some references and references. Initially, the references I found is more modern and cozy/chic design of a room.

        
Fig.2.1 References - Bedrooms

They look good, but I feel like the concept is too common and I wanted to do something that has a clearer concept. While searching for more reference, I found some traditional buildings, and I thought I can go with this concept to model those traditional shops. 



Fig.2.2 References - Traditional Shops

Then, I found another reference which grabs my attention, that is the painting by Van Gogh, Bedroom, I suddenly have an idea to model this for the project. Since this painting is a bedroom, I can model it out in this project. 


Fig.2.3 References - Bedroom by Van Gogh

Then, I started to found other sources of this painting including 3d models, miniature and so on. 

Fig.2.4 References - 3D Models, Miniatures, etc

I was torn between the second idea, which is traditional shops and the third idea, after considering for a while, I chose the third idea. 

Blender

Then, I move to Blender to model the scene. First, I started to model the objects such as chairs, table, vases, bed and so on. For chairs and tables, I started with cube as the base shape and used loop cut, extrude and shade smooth to model them. Similar with the bed, I started with cube and use loop cut and extrude to model the basic shapes, then I used move the top edges of the 2 end of the bed to create the curve shape. In the painting, I couldn't see what are on the table clearly, so referring to the references of other, there are vases and some unknown objects. So, I used cylindrical shape to model two vases and a plate, then I placed the models I did in Exercise 2, which are wine bottles on the table too. For mattress, I started with cube shape and transform it into rectangular shape, then I applied subdivision on it so that it looks rounded. Same goes to the pillows, I followed how Mr Kamal demonstrated in class, applied loop cut and subdivision on the cube. For the blanket, I was unsure how to model it. I used plane as the base shape and extrude the sides (left and right), then I used bevel tool to round the edges following the mattress. 


Fig.2.5 3D Modeling - Chairs, Table, Bed, Vases,...

After modeling those object, the other objects in the paintings are those hanging on the wall. So, I created the floor and wall. Initially, I used plane as the floor and wall, but I felt like it was too thin as the floor and wall, so I used cube shape to model the floor and wall at last. On the wall, there are 5 photo frames and a mirror, but their structure are quite similar, just the shapes are a bit different. Therefore, I modeled a photo frame first with base shape cube, and adjusting the size, then applying loop cut and extrude. Then, I duplicate it and amend the size. Then, I added the hanging string on the frames. I also model a rectangular shape as the hanging block behind the bed. After that, I model the hat using cylindrical shape. It was not easy to model the hat because of the curve on top of the hat. Then, I used Boolean tool to apply difference on the wall and cube, which is for the windows. 


Fig.2.6 3D Modeling - Frames, Block, Hat

Then, I model the windows using cube as the base shape. Similarly, I used loop cut and extrude to model the shape of the windows. 


Fig.2.7 3D Modeling - Windows

After finishing the modeling part, I started to apply colours and textures on the models. First, I applied colours on some of the objects such as mattress, pillows, blankets, vases first as their material can be adjusted using roughness and metallic. After applying the colours, I started to search for different textures while observing the painting. There are quite a few texture such as wood texture with different colours including, natural wood colours (dark brown or light brown), green for the windows. There is also yellow glass texture for the windows. For the paintings hanging on the wall, I used Van Gogh's own paintings and apply them as texture on the frames. 


Fig.2.8 Applying Texture


Fig.2.9 Final Outcome After Applying Texture

After applying the texture, I wanted to try adding a door at the side like how it is in the painting. So, I used cube shape and model it similar as how I model the windows. Then, I found a blue wood texture for the door and apply it. Then, I also adjusted the lighting, I made the lighting not too strong and added light yellow so the mood matches with the scene. Lastly, I render the scene with 16 samples using Cycles as the rendering engine. 


Fig.2.10 Lighting


Fig.2.11 Final Theme Scene-based Modeling

After getting feedbacks on Week 12, I first tried to add a lamp on the table. I applied colours and texture on it and added light into the lamp. I adjusted the transparency so that the light can shine through. Then, I also found another texture for the wall, which are less harsher than the initial one. With the texture, I adjusted the position using UV unwrap so that the corner of the wall can be differentiated. 



Fig.2.12 Lamp and Wall Texture

Final Project 2: Theme Scene-based Modeling


Fig.2.13 Final Theme Scene-based Modeling


FEEDBACKS

Week 12 / Project 2

Specific Feedbacks:

Change the lighting to point, add a lamp to make it more interesting. The texture of the wall seems a bit too harsh, maybe find another one that is similar to the reference one. The corner of the wall seems blended together, try to adjust the lighting. 


REFLECTION

For this project, initially I couldn't think of any idea, so I used quite some time to explore different concepts and find ideas. But after becoming sure on the direction I want to go, I found that it was quite fun but at the same time, challenging. It was challenging because unlike the previous exercises and project, where we were required to model one object, in this project, we need to model various objects because it is a scene. I also faced some difficulties while modeling the fabric-texture objects such as the blanket and the hanging cloths. I also found that applying textures on the models make a big difference on how the scene looks because before applying texture, I felt like the scene looks quite bad, but after applying the texture, it looks totally different. And also the lighting plays a big role on controlling the mood of the scene. I found it fun and satisfying when applying the texture to the object because it makes a big difference. I found the final outcome was rather satisfying actually although I'm not sure about the angle. And actually I would give a try on modeling the traditional shop when I am free. 

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