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Sonic Design - Final Project: Game Audio Design

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5.12.2024 - 5.1.2025 / Week 11 - Week 15 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media Sonic Design Final Project  INDEX: 1.  Lectures 2.  Final Project: Game Audio Design 3.  Feedbacks 4.  Reflection LECTURES   Week 12 / 12.12.2024  Sound for Film  *Start from Video Storyboard - visuals; description; music, SFX, audio description *Linear Production - when; what kind of sound; how loud / soft  - linear media  Sound for Game *Game is not linear *Things happen based on the player's states, choice, action *Predict what will happen *Visuals can serve as reference on what style of sound you want to make  Event (Triggers / Cues) Mapping - Determine all possible actions that would require sound or change in sound state 1. Analysing game flow, visuals 2. List down everything and categorise 3. Reference / Concept on sou...

Sonic Design - Project 2: Audio Storytelling

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21.10.2024 - 8.12.2024 / Week 9 - Week 11 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media Sonic Design Project 2 INDEX: 1.  Lectures 2.  Project 2: Audio Storytelling 3.  Feedbacks 4.  Reflection LECTURES   Week 9 / 21.11.2024  In this week's class, we learned on microphones as we start on our second project. Every microphones has different polar patterns.  Types of microphones: - Dynamic microphone - Condenser microphone - Shotgun microphone Patterns: - Omnidirectional - Cardioid - Hyper cardioid  - Figure of Eight Patterns of Microphone We choose the patterns based on the place of recording.  Proximity Effect:  As a sound source moves towards a directional microphone an increase in response to low frequency to occur.  / The closer you get, the more Barry White you get. *The smaller the room...

Sonic Design - Project 1: Audio Imagery

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22.10.2024 - 7.11.2024 / Week 5 - Week 7 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media Sonic Design Project 1 INDEX: 1.  Lectures 2.  Project 1: Audio Imagery 3.  Feedbacks 4.  Reflection LECTURES   Week 5 / 24.10.2024  Multitrack Layering 1. Label 2. Track Colour Multitrack Layering 3. Each individual track should not clip (too loud)     - Decrease dB     - Apply hard limiter       [Input boost - used when the track is too soft]     - Go to mixer > apply hard limiter        [Only if the the overall level is still clipping]  4. Grouping - Easier to manage     -  Multitrack > Tracks > Add Stereo Bus Track (has its own volume control)     - Make sure the tracks are mixed and good to go      - Name the bus track (eg. aeroplane)   ...

Sonic Design - Exercises

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24.9.2024 - 17.10.2024 / Week 1 - Week 4 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media Sonic Design Exercises INDEX: 1. Lectures 2. Exercises     Exercise 1: Equaliser     Exercise 2: Sound Shaping      Exercise 3: SFX     Exercise 4: Stereo Sound 3. Feedbacks 4. Reflection LECTURES   Week 1 / 24.9.2024 For the first week of self-directed learning, we are required to download Adobe Audition as it will be the main software we will use in this module. We are also required to create a blog for this module.  In first week's tutorial and practical class, Mr Razif briefs us about the module and briefly explain the exercises and projects we will be doing in this module. He also showed us some past students' works so we have a concept on what we have to do in each project.  After the briefing session, we proceed to testing our headp...