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Showing posts with the label 3D Modeling

3D Modeling - Final Project: Character Modeling

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26.6.2024 - 28.7.2024 / Week 10 - Week 14 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media 3D Modeling Final Project INDEX: 1. Final Project: Character Modeling 2. Feedbacks 3. Reflection INSTRUCTIONS Final Project: Character Modeling In the final project, we are required to produce an organic 3D model of a character from a model sheet. We may search the image reference and model sheet of our chosen character. We have to model the character using polygon tools and techniques based on what we have learnt. If required, we need to apply the right material and texture to give its appearance. Lastly, apply three points lighting and render. Similarly to previous projects, we have to use Eevee or Cycle rendering for final output. Requirements: Output size: 1280 x 720  Format: .png Rendering engine: Eevee or Cycles Model Sheet  First, I decided to model the character, Doraemon. Then, I searched for ...

3D Modeling - Project 2: Theme Scene-based Modeling

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26.6.2024 - 10.7.2024 / Week 10 - Week 12 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media 3D Modeling Project 2 INDEX: 1. Lectures 2. Project 2: Theme Scene-based Modeling 3. Feedbacks   4. Reflection LECTURES Week 10 / 26.6.2024  This week, we are going to try to model a character.  Character Sheet Body: Cylinder (16 sides) + Cube  Lower part of body: Cube > Subdivide (Lvl 2) > Apply modify > Delete half Body Head: Extrude + Proportional Editing Head Pants, Arms and Legs: Cylinder (8 sides) + Cube (Subdivision Lvl 1) Pants, Arms, Legs Mirrorring: Set Origin > Origin to 3D Cursor > Apply Modifier > Mirror INSTRUCTIONS  Project 2: Theme Scene-based Modeling In this project, we are required to model a scene based environment on the provided themed concept using various techniques we have l...

3D Modeling - Project 1: Hard Surface Modeling

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5.6.2024 - 26.6.2024 / Week 7 - Week 10 Chan Wan Qing / 0350928 / BA of Design (HONS) in Creative Media 3D Modeling Project 1 INDEX: 1. Lectures 2. Project 1: Hard Surface Modeling 3. Feedbacks  4. Reflection LECTURES Week 7 / 5.6.2024 In week 7, we learned about look development. We will learn the basics of rendering.  https://miro.com/app/board/uXjVK_ErYo4=/ Look Development (Miro Notes) Render Engine > Eevee / Cycles (Takes longer time) / Workbench Cycles - Max sample: 8 - 32 (the lower the faster) Object > Apply > Scale Add modifier > Solidify  Lighting Lighting Rendered (Cycles) Materials: Roughness, Metallic, Specular  Materials Materials Rendered (Cycles) Shader Editor  Material > Base Colour > Brick Texture (?) Preference > Add-ons > Wranglers > Ctrl + T Texture Week 9 / 19.6.2024 In week 9, we learned about UV unwrap and texturing...